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In 2004, Wildfire Studios developed Jungle Rumble Pinball for Asylum Entertainment and Swedish client EssNet. It was designed as a kiosk-based, pay-for-play redemption arcade game and marked a major shift for the studio into real-time 3D graphics and physics engines.Project Background & DevelopmentClient & Publisher: Commissioned by UK-based Asylum Entertainment for EssNet in Sweden.Developer: Wildfire Studios (now known as Double Dash Interactive).Format: Kiosk-based, pay-for-play, redemption-style arcade machine.Technical Milestone: First transition for Wildfire Studios into a full real-time 3D environment using proprietary physics and 3D engines.Asset Creation: Built using original concept art supplied by Asylum Entertainment.